package unit.panels;

import unit.collisions.ICollide;

import com.golden.gamedev.object.Sprite;

public class BoardCleanerPanel extends AbstractPanel implements ICollide{

	private static final long serialVersionUID = 1L;

	public BoardCleanerPanel(Sprite sprite) {
		super(sprite);

}

	@Override
	public void operate(Sprite sprite) {
		//for all Sprites set invisible
		
	}

	@Override
	public void reverseDirection(Sprite object1){
	}
}